
Gerard Deneth
Caldari Intel 7
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Posted - 2007.09.17 17:20:00 -
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I really liked the earlier concepts mentioned about planets; In addition to the earlier post IE Orbital bases around planets, like commercial space stations and transfer points (basically some small outposts like we see in missions), we get some small POS-style stations that are providing some measured benefit (FW LP-stores, NPC-run automated repair arrays (come get your armor and hull repped for LP instead of ISK), and as a local node for summonable NPC wingmen). These bases CAN be taken out by a dedicated team, and killing them is more along the lines of blowing up a tough base in a L4 mission rather than an -actual- player POS.
A better idea for handling FW missions would be to use a mission "pool" where there is a continual selection of various level missions of various types, IE hauling, combat, trade, etc etc. Each of them would have some requirements (one battleship, five pilots max) as well as primary and secondary goals (where you get either extra LP or ISK for doing the secondary goals). Each time a mission gets completed or quit (not just refused before accepting) a new mission is generated into the slot. Probably limit the pool to being constellation-linked (IE each constellation has their own pool of missions).
Mission specific structures and ships would only be spawned when the mission was accepted. L4 and L5 missions would involve attacks on bases orbiting planets (but not all missions would involve attacking those bases).
Mission Ideas:
As well, there could be a FW specific "targets list" generated by the faction's high command, targeting some of those civilian trade bases that now exist in planetary orbit.
Hmm, that offers a new option for some players to contribute to FW... replacing the destroyed outposts and their gear (as well as repairing them. Another use for remote reppers... perhaps offer bonuses for repairing any damage done to bases? Make the penalties nastier than bonuses to prevent players from damaging them just to get rewards for fixing them...)
Another mission would be the "convoy" type, which mingles the Courier mission and an attack mission. This is somewhat similar to that cargo hauling one where you get one case of Quafe from a base and get ambushed, but you need a hauler to move the goods (easily 7000m3 in goods). Somewhere along the route you get ambushed/attacked by a cluster of enemy ships seeking to blow up the target ship (include scammers/webbers). Allows participation of haulers, and we might actually see blockade runners being used!
Bonuses to FW players: One would be the ability to buy ammunition for LP only. LP cost would be a bit more than currently, but would offer players both a feel of 'being connected' with the faction, as well as preventing flooding the market with the equipment (since faction ammo is, by definition, consumed instead of merely installed). Perhaps institute a hard limit on ammo claimed per day.
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